VII

A Two-Player Duel in Antiquity

Seven WorldsBattle

Raise wonders from ruin. Lead legions into your rival's streets. Outlast your foe across three ages of strategy.

2 Players ~25 Minutes Free · No Account
How it plays →

The Three Ages

A duel that unfolds in chapters

Each game moves through three ages of escalating stakes. What you build in Age I pays dividends when the swords come out.

I

The Awakening

Lay the foundations of empire. Gather stone, papyrus, and coin from the first tier of the pyramid.

II

The Ascent

Forge your strategy — march legions to the border, or raise libraries that outpace your rival in science.

III

The Reckoning

Unleash guilds and purple cards. One misstep and your capital falls to the sword.

Three Paths to Victory

Win your way. Or lose a dozen.

Civilian, scientific, or military — every route ends with your rival kneeling. Choose poorly and you'll be the one kneeling.

Path of the Sword

March your armies nine paces into your rival's capital and the war ends instantly.

Path of Wisdom

Collect six unique science symbols to claim absolute knowledge — and instant victory.

Path of Glory

Outbuild your rival in wonders, temples, and coin. Tally the points when the third age ends.

The Seven Wonders

Architecture worth dying for

Drafted before the first card falls. Each wonder bends the rules in your favor — steal coins, seize science tokens, or simply take another turn.

Giza
The Great Pyramid
Alexandria
The Lighthouse
Babylon
The Hanging Gardens
Rhodes
The Colossus
Ephesus
The Temple
Halicarnassus
The Mausoleum
Olympia
The Statue of Zeus

Chronicle

Carved in stone. Updated in real time.

╱╲CMXLIIDuels Today
╱╲XIV · VIIBattles Won
╱╲MCMXLIVWonders Built

— Settle it on the board —

Your rival is already drafting.

Share the link. Start the duel. ~25 minutes.